Stellaris ship meta. From my research the meta is now mixed fleets and even .
Stellaris ship meta Members Online. Learn how to optimize your ships for different stages of the game, from Corvettes to Battleships, with this comprehensive guide. Members Online • I'm not too worried about meta - are most weapons and ship types viable? upvotes The fleet meta is to get some nice scanners, see what the enemy fleet composition looks like in terms of offense and defense, and the modify your own ships accordingly. I've heard battleship arc emitter + cloud lightning spam is the current meta but I havent seen any recent posts 1 ship category per fleet, unless you want a fleet to patrol for piracy in RP (I'd add a cruiser or two and some destroyers to that). It was previously destroyer into cruiser meta into eventually battleship meta, now the cruisers have been buffed and are the strongest ship class (unless against crisis ot similar). Torpedoes dominate the early-game (where Carriers don't exist yet so their only counter is crappy Pickets), Carriers dominate the mid-game (since their techs are so cheap so you can max them out early), and Artillery dominate the late-game (because they're ridiculously powerful once As someone who came back to Stellaris since before the Apocalypse update, I need advice on the whole L gate thing. But it's not strong, and definitely not the new meta (assuming they even publish the tech changes in this state in 3. I'm asking for advice for singleplayer. ) deliver more damage. 6 would evolve to a internet shouting match. Beats almost everything, and will suffer the fewest losses on average, at least against buffed crisis fleets Carrier battleships can counter most anything. 14. Especially since none of that has applied to PVP in years since games haven't run long enough to get to battleships in forever. In singleplayer you can just mass these, the AI will Users share their opinions and experiences on the current ship meta in Stellaris, a 4X grand strategy game by Paradox Development Studio. Peeps keep talking about disruptors and arcs - nope. X slot front,artillery core, and artillery stern for maximum firepower and dpm. It is just not as efficient as the other two ship meta designs the bigger the engagement becomes (fleet size wise) Reply reply [deleted] • It is just not as efficient as the other two ship meta designs the bigger the engagement becomes (fleet size wise) Stellaris Dev Diary #326 - 3. 2 when planets changed to districts etc. 6 along with the ascension changes but we need to wait and see. In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing colossal space stations. Both of these make sure you can find rivals too far away from you to get claims. For example, if the enemy spams battleships that rely on shields and do kinetic damage, give yourself some corvettes (hard to hit with L slots) with kinetic (to damage shields Probably not a bad idea to check out Stellaris Strat who's done a bunch of ship/combat videos. In brief, though: • Armor > shields • Disruptors are the best all around weapons in the game. If you had 2 battleships with the same DPS but one had high-alpha weapons and other low alpha weapons the former would pretty much always win, because it would Go to Stellaris r/Stellaris Basically the topic. So it's very risky to rely on shields against someone using meta designs against you, and you'll likely need significant hardening if you want to use them (and most ships can't spare the A slots for that) The meta will always be having more ships than the opponent. Dunno (that's much harder to test then to found best ship design inside one ship class). As soon as you can field XL and level 2 L weps, There are 6 classes of military ship in Stellaris. This Origins tier list is up-to-date for the latest 3. This guide will cover A detailed analysis of the best ship designs for PvE in Stellaris v 3. The “true” ship meta is a 1:1 ratio of spinal battleships and corvette-murdering destroyers. So the endgame meta is: Battleships beat Carriers beat Missile boats beat Battleships. Use battle ships yourself with large guns and strike craft. The smaller the ship the smaller the gun you want to use. the game kinda lies to you when i A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. No real changes, except now Neutron Launchers have a niche! Yay! Let us begin. As far as I understand it, the meta hasn't changed so the basic idea is that Artillery Battleships counter everything except a Corvette Swarm, and Carriers (especially Battleship Carriers) counter Corvette Swarms, so fleets made up Artillery Battleships escorted by maybe 4-5 Battleship Carriers would be the ideal approach. 2 Open Beta is an optional beta patch. 5 or even lower (upload date at least 4-5 months back). From my research the meta is now mixed fleets and even The only new tradition that really shakes things up is Mercantile, which feels a lot like how Domination did in the 2. So, as long as one ship has a carrier computer, the fleet will engage at the maximum possible range and get as many fighters out as possible before the enemy can start shooting. What's the current ship and weapon design meta? Question Like, what ship class should I use more often, and what weapon should I give them, in order to win most battle I wage in the current updates? ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Ships will do whatever they want once combat starts. 1 from militarist ethic, 4 from 3 different civics, 2 from galcom votes, and 1 from an ascension perk. Also, trade communications with everyone. Reply reply spudwalt A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I'm a relatively new player, been playing Stellaris for around a month. Members Online I wish there was a special district for strategic resource production, or at least some more satisfying way to get lots of them. This is my copy/paste response on strong ship designs in the current meta: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Current ship meta? Can anyone give me a quick hint about how to design my ships for plays against AI? I looked for youtube guides and on reddit aswell but most guides refer to version 2. For example: Starnet still thinks that crystal Finding myself frustrated by the lack of online pictures of the various ship styles, I decided to make albums of each of the respective ship styles and all of their ships. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Woah would have never imagine me making a simple post asking about the ship meta in 3. 3. 13 update to my original ship design guide in 2023! I go over what works now as opposed to what worked before when playing normally in PVE Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if it does get hit by something serious Know whether you're building a long-ranged ship or a short-ranged ship, and outfit it accordingly. So you just min-max the fleet composition to meet the current meta or counter your opponent. 6 Fleet Meta Prediction. This subreddit is for the discussion of competitive play, national, regional and local meta, news and events surrounding the The meta is dominated by Torpedoes, Carriers, and Artillery. Stellaris: Carrier Battleship Meta. I think ive seen the copy pasta for ship designs, but im a bit confused to how many hanger/regular battleships and the same for missle/hanger. 8. Hello I just started play stellaris In 2024 and am looking for an up to date guide of all ships please I understand disruptors are really good and corvette swarms but I’m lost as too what else is good as it seems Montus and a couple other guys shit but there’s nothing new and up To date about it I’ll take as much info as I can get so feel free to bomb me link anything etc thanks in Progenitor hives play like a normal hive + high level leaders. Share Sort by: from personal experience , if there are 16 players in an lobby 9 are maschine intelligences 5 are hives and 1 or 2 people play megacorps. It was only in the last year that Paradox finally addressed it. Stellaris. tldr is: arc emitter for your x slot battleships, then take strike craft where possible, torpedoes where possible, and finally disruptors to fill out slots on short range ships, and whirlwind missiles and missiles on longer range ships. Members Online • What is the new meta for ship design/fleet composition? upvotes Stellaris. I also include ships designs and tactics to fight all Crisis's. The Gray Tempest ships have very low armor, shielding, and evasion, which means they rely almost entirely on their massive hulls for their defense. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test - 3. What's the meta for optimizing crisis ship builds? Googling it gave a bunch of very subjective, un-researched [edit] space torps can't be mounted on battleship so arn't meta. Diving into the vast and intricate universe of Stellaris, one of the most crucial aspects of gameplay is mastering ship design. And it seems like those builds are still feasible with shield/armor hardening A discussion thread on the best ship designs for different stages of the game, based on weapons, slots, and computers. We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. . Hangar weapons nerf due Note that all of this is vs AI only. The biggest distinction on what is meta is when warfare becomes reasonably possible. Protoindoeuropean. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. And vise Versa. Disengagement - the only reliable way to kill ships (and thus win wars) is to have high alpha damage so that enemy ships don't get to roll for disengage. Missiles in my personal experience are c tier at best with the exception of the torpedo. I even know what it is. From my experience (ever since stellaris 1. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Endgame fleets are: 1-2 Rapid Response Disruptor Corvette spam, potentially a base-slaughtering frigate fleet, and a bunch of battleships as well as Whirlwind missile cruisers to kite the enemy. when u have battleship, many ppl like to use the rule artiliery BS> carrier BS>corvette spam>artiliery BS. 12 Patch and Machine Age DLC. Join the Battlefield and take the Honor to be a King in this 5 versus 5 MOBA by TiMi-L1 Studio, a development division of TiMi Studio Group—conqueror a part of the $15 Million eSports ecosystem. The closest thing to a ship meta is that cruisers have replaced battleships as the main ships in your fleet and everything has a counter now. The meta for typical PvP multiplayer games vs. Currently I'm prefer to split like 25% BB, 25% corvettes, 50% cruisers (or 1 - 4 - 0 - 8 composition), but it's very basic and rough guideline. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Thousands of ships and stations trade, mine and produce, all realistically simulated. In singleplayer you can just mass these, the AI will never counter them. Read/watched some strategy guides and know that pure missile cruisers are optimal, but I find ship design a lot of fun, so I made some battleships. This is the 2024 3. In this video I review a strong carrier battleship design using the new weapons and technologies released in the First Co Alpha strike meta is a symptom of several underlying problems. This gives your entire fleet the main effect of the carrier computer while allowing the rest of your ships to get the fire rate buff from the artillery computer. All other ship types can easily be defeated by at least one of these 3 ship types. ) either buffed or nerfed depending on use-case scenario. +Range was the 3. They do take alot of tech and alloys to build. Find out the best weapons, modifiers and tldr is: arc emitter for your x slot battleships, then take strike craft where possible, torpedoes where possible, and finally disruptors to fill out slots on short range ships, and From what I read, it seems like the meta is to run penetration builds with FAE and phase disruptor. 0 when everything changed to hyperlane and 2. If y Stellaris. We aren’t going to tryhard completely and definitely will lean on the roleplay side, but it’s still a competitive game, and I Stellaris > General Discussions > Topic Details. Now you have got to bring a good balance to the fight, unless you know the exact schematics and fleet composition of the enemy and think one design can still work. They're not terrible against the AI - not like their low Fleet Power would suggest at least - but Frigates are the answer to the older meta of pure-artillery (well, Spinal+Artillery) Battleships, and the change to Regarding the overall power, it’s a bit complicated to pinpoint exactly how powerful is each Origin, but nevertheless, there are clear meta Origins and winners. That’s the key to winning. You got two main setups for battleships. Thread starter Sutopia; Start On a side note, the boosted P slot weapons may also be used as anti-ship assuming they’ve not changed their attacking property, which can potentially make them outperform standard laser and kinetic weapons at point blank. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Ship meta is as goes: 1. In singleplayer you can just mass Ship meta questions Advice Wanted Whats the ideal ratio for fleets in the endgame. These are all the playable ships as of 2. 0) battleship spam is king and corvettes are only to be used for soaking damage and pirates. Paradox can be pretty slow to nerf stuff, we actually had a "single build that beats everything" meta for a few years. Effective ship design is crucial in Stellaris 3. I love the strategy of building different "Tiers" of ship with the Edicts. It's going to be a BIG patch with an open beta which only happens on patches that are making big system changes like 2. Question Hey guys, first of all I want to say that I recently got into actually following the meta, previously I just went with whatever since I played singleplayer. It seems I've rolled the Grey Tempest as my L-Cluster RNG but even though I have about 100k fleet power I can not beat this mini-Endgame at all I know there is a factory of sorts in a trinary system in the Cluster but I can't just rush it as military fleets can't Nothing major has changed in the ship meta since 8 months ago, so if that's when your sources are from, you're probably fine to listen to them. New fleet compositions and ship meta makes no sense comments. Discussion Last time I had played it was artillery mono battleships and mono torp corvettes. For you guys, a mix of 80% Spinal Mount Artillery Battleship with 20% Spinal Mount Carrier Battleship beats everything. Dear Challenger, Honor of Kings (HoK) is the most successful and grossing video game worldwide. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Haven't played Federations yet - but ship meta is dominated by long-ranged weapons. Hopefully future versions of Stellaris improve the AI of Torpedo-computers and Swarm-computers to get rid of this annoying bug. Destroyers are good point defense, and can have surprisingly accurate Artillery pieces thanks to their Picket Computer. What are some broken meta builds now ? I already have a few, the one that abuses feudal to spam leaders, and the one that abuses negative empire spraw with here be dragons to get the dragon before year 20 and vassalize the entire galaxy. The main thing that was nerfed is single-type fleets, so now you need to have mixed fleets all the time. Shields Also a general balance to A ship slots, will change the amount given based on ship hull group. GagGrenade. Bigger guns on average do more dpm. See various designs, tips, and strategies for There is no "ship design meta" in Stellaris anymore after the Machine Age update. No matter what your fleet design is, there is a fleet design that beats it 9 times out of 10 assuming equal fleet power. Even though I overall liked Here are my ship loadouts, I have no idea if any of these weapons/components are modded so sorry if you don't recognize them. all in all, timepushes are the meta, everybody rushes opportunistically, and most people either just extend there rush if victorious, or leave the game if they loose to claims, I haven't been keeping up with Stellaris throughout the latter half of distant stars (and by extension apocalypse), but I know that whether it was torpedoes, corvette spam, or medium plasma cruisers, this game has generally had a ship configuration that beats everything else. ADMIN MOD 3. Posted by u/nathanielc325 - 5 votes and 6 comments Nothing that I've found here really upsets the battleship/torp meta. ). Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if it does get hit by something It can depend on what you're going for and what you're aiming to counter. I run tons of mods and forget what the ship sets in base game are exactly so forgive me if I’m confusing. Here's my copy/paste on the most dominant ship designs in the current version: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. May 30, 2023 @ 4:52pm what's the new ship meta haven't played since Federations, loaded up a new game on commodore, currently at 2310. I’ve been getting into Stellaris recently and have been having a ton of fun, but I am not great at actually building a successful empire. Outside of their weird ship micro (make sure your overseers follow your science ship), they play like every other hiveminds. I usually ally 1 neighbor, then start running my science ship into the wilderness. It feels like a crowning moment when you switch over to Battleship focus and build that flagship. r/Stellaris. You have to manually opt in to access it. Now situationally if the enemy is fast evasive might* be better to use medium guns. Changes to strike craft may have changed that. However, you need a critical mass for Point Defense or Flak to work, so you either need to go heavily into Destroyers or you shouldn't bother with A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going through the game mindlessly. Spam either of these ship designs, and you should be able to take on pretty much any comparable ai fleet. 5 Meta, for good reason. 8. In size order these are: Corvette, Frigate, Destroyer, Cruiser, Battleship, and Titan. I've put about 100-150 hours into the game but have been slacking on building custom fleets as it's been a bit overwhelming. Consider the following factors: Hull and Armor. But it is true that at least right now in multiplayer there isn Everytime a ship takes hull damage (regardless of amount), the ship has to roll to flee the fight (get lost). Whats the best way to build ships now that i cant put lances on everything? And what do afterburners do? A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. In general hives are very good after consecutive buffs in recent patches, and progenitors giving extra exp on all leaders is just the best variant. Members Online • Sbubbert. and I’d like some advice when it comes to how to deal with the meta changes in 3. Which is where the meta actually matters in the first place. The Guide is up-to-date Vanilla Stellaris space warfare is about bigger the ships the better. 6 Ship Build Meta? Discussion What are some meta builds for end game fleet designs? Assuming all technologies unlocked. Artillery Battleship - It deals alot of damage in an alpha strike and pretty much nukes static defenses and any ships without good evasion. help with ship meta Hey everyone so it's been literal years since I've played and my friends launched a multi-player game and I've survived purely by being weak and diplomatic lol. In this video I review Meta ship builds for Stellaris from the Early, Mid and Late game. Advice Wanted My question is around the current ship meta. "Current meta" is barely something that exists in the context of this subreddit. Any suggestions? Archived post. 4 "Pyxis" Released [e9b6] + Upcoming Holiday Tech Beta If you do not have the First Contact DLC, this ship type is completely useless. ADMIN MOD Ship Meta . 2. Maybe kinetic artillery on heavy battle cruisers ( I love shields, but with bypass weapons and limited ship energy they are bad right now) Robot and hive leader EXP rush is in. Say I want to have a titan assigned to every fleet. Cruiser has carved itself out an A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 12, if ever, and not without changes). Pay attention to speed, accuracy, evasion, and tracking which can have a Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. 11. Civics, ethics and traits can be whatever you want as long as they lend to the accomplishment of these particular goals. Transition seamlessly from 1st person action, boarding ships and visiting their bridges, to an expansive strategy and management simulation. There are some strong contenders like artillery battleships and disruptor cruisers but artillery battleships WILL lose to screening corvettes There's no current meta except for the "counter your opponent" (which is always true regardless of the patch). For instance I play MegaCorp. In most fights, Torpedoes will do great. I really like Kizzy's year 30 ship meta breakdown but I am not sure how it evolves in the late game. Find out the best weapons, modules, and counters for each ship class, as well as the new Nanite and Cosmogenesis ships. The best fleet composition in Stellaris is one that has the following criteria: is simple to set up, is cheap, and overperforms at its current power level. I suspect all the mods are the same too with these gigantic wacky ridiculous ship types. A demonstration of this in the current meta is Stellaris has too many macro-level setup implications that change what is or is not meta from galaxy generation. 3, based on personal testing, calculations and videos. Hi, I've returned to Stellaris after a time and got a bit tired of playing the game normally. It may surprise you to learn that over 60% of players are still struggling to adapt their fleet compositions to the ship There is no "ship design meta" in Stellaris anymore after the Machine Age update. They just don't deliver enough damage. No matter what your fleet design is, there is a fleet design that beats it 9 times out of 10 assuming equal fleet Learn how to optimize your fleet with the latest strategies for Corvettes, Destroyers, Cruisers, Battleships, Titans and Juggernauts. Originally written at the end of 3. 3 on the horizon, for single-player. Battleships with long-ranged demolished everything else. Thanks! Stellaris Dev Diary #326 - 3. So far, I Thats awesome, thanks for letting me know. However, in reality, under the same fleet command limit, corvette spam beats all kinds of battleships😂 The "meta" was declared the first one though because people are a combination of dumb and lazy. The idea of a "hull only" weapon is attractive, but when I try it, all the other weapons (torps, lances, saturators, etc. Like the new conponents, are macrocannons and rocket Flak + Two Laser Corvettes are a very solid counter to Missile Corvettes early on and tackle PvE forces much quicker than Triple Missile. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Ship Design Specifics. But seem to be meta for cruisers potent. I do think 1:2 Battleship to Cruiser is great for Artillery fleets, and Corvette screens are important to deal with things that are trying to get in close with Artillery fleets, so that 1:2:8 could definitely work (though I'd put the Corvettes in a different fleet as they really want different admiral bonuses and to make Stellaris > General Discussions > Topic Details. A lot of people A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. So yes, there is a meta. You have Focused Arc Emitter for a big damage weapon A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Have 3 50k fleets w/ like 40-50 disruptor corvettes, 15-20 torpedo/disruptor cruisers, and like 4 tachyon/artillery battleships, 4 arc emitter Ship Meta and why Corvette Monofleets are OP . Don't put short-ranged weapons on long-ranged ships or long-ranged weapons on short-ranged ships. Mar 12, 2017 @ 3:02pm New ship meta? I havnt played in a while and i noticed they changed the ship design. Have a great weekend and thank you for playing Stellaris! The 3. Their starting damage is really low. 5. See examples of Whirlwind, Disruptor, Arc Emitter, and ANMCL builds, and tips on how to counter different The best fleet composition in Stellaris is one that has the following criteria: is simple to set up, is cheap, and overperforms at its current power level. Includes early, mid and late game configurations, weapon types, Stellaris Ship Design Meta: What Works Best in 2024. As Stellaris has taken so many forms, there are a lot of guides for various things which can vary wildly based on the game version, so for someone looking info up, having The naval meta is effectively what it was in the early 20th century. To cover all bases in the pre-patch meta, you needed Missiles, Kinetics (Giga Cannon), Energy Weapons (Neutron Launchers) and Strike Craft Post-patch meta, you need Missiles, Strike Craft and Penetration Weapons (Disruptors, Arc Emitters for the Carriers). Since everything has a counter, there is no general meta ship build, and mixed fleets are pretty much required Stellaris is about efficiency all the way down. Below is my current lack of understanding. There’s plenty of posts about meta builds elsewhere, so I don’t want to go too far down the rabbit hole, but the short answer is no, auto best does not make good ship r/Tekken is a community-run subreddit for Bandai Namco Entertainment's Tekken franchise. 1. Battleships with arc emitters and cloud lightnings are very alloy efficient and due to barely any ship hit point increase, their value increases as further as the game goes, but The only upside they had (torpedos) is now buffed to a point where everybody uses pd. I wanted to have an all organic Hive Mind but only to find out that mid to late game, using Ship Design and Optimization: Stellaris 3. See more The key is to use strong ship designs, and tailor your selection to what you're facing. Go to Stellaris r/Stellaris This is my cost/paste response on the most dominant ship designs in the new meta: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Love gonna add on to this: as a megacorp, you can have between 7-8 merc enclaves. When building mid-late game fleets, you should try to jam one carrier computer in to your fleet somewhere. Can any good player tell me the best fleet and ship design to play against ai right now? Cant find anything on the internet Use a combined fleet of cruisers and battleships with energy and kinetic weapons, best XL or X weapon - focused arm emitters (don't forget to increase the damage and the speed of its application through technology ), the best choices against Stellaris. 10. Kinetics are pointless except for using ACs to cheese fleetpower. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. 2 with 3. Tbh, in singleplayer I dislike emnity (poor potential vs crisis laternsincr you run out of rivals, which feels bad. Go to Stellaris r/Stellaris What’s the ship meta in ACoT (with AoT and SotS) So I’ve done like five games with Ancient Cache of Tech, and two with Acqusition of Tech and Secrets of the Shroud, but every time I get to unlocking precursor vessels I got like no idea what’s good. for meebies and THE META. Always make your own if you can help it. It has a single really powerful bonus that is only really useful to some types of empire builds; if that synergizes with your empire it's a must-have you should take as early as possible, but if it doesn't you will Of the meta designs I described above, the Carrier, Torpedo Cruiser, and Corvettes all ignore shields completely. I know it was changed two or three patches back where battleships with lancers and artillery were no longer the meta however they Stellaris DEVS need to seriously add more space Fauna, and boost that Armor in researching to deal with ships with shields. You don't need food (you eat minerals instead), your mining districts are uncapped and give 2 more Housing than usual and 1/3 of a building slot unlock, and your industrial districts also give 1/3 or a building slot and your Artisans produce bonus consumer goods. Balance these attributes to achieve a ship with both durability and firepower. 8 Ship Meta. A mix of anti-shield and anti-armor can often kill things as fast. trying to maximize your scaling for a GA 25x all crisis with default game settings is wildly different. Ship meta is full armor with rockets or disruptors. 12. Cruiser spam seems like its gonna be meta in most sutuations. It really does seem that either you haven't actually opted in or you had a very buggy install because frigates work In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing colossal space stations. If wars of conquest are possible within the first 20-30 years, the best way to gain pops and planets to start snowballing is to conquer them from The console edition is on an older patch than the PC version. This can be leveraged to reduce their presence in this fight, but they will eventually show up again. Furthermore, don’t write off other origins since in Stellaris you can make almost anything work. r/Tekken serves as a discussion hub for all things Tekken, from gameplay, fanart, cosplays and lore to competitive strategy and the Tekken esports scene. Get as many big ships with as big guns as you can afford and have the technology to afford. Ive read other comments on here and played a lot (far too much) Stellaris since and I think ive gotten the hang of it. (so there is exactly 0 place for branchoffices) prosperity is almost always your first tradition, exept the megacorps can go mercantile, but usually the megacorps try to split of an vassal early and make an tradefereation with themself, so they This comes from my gameplay experience and occasional reading from other meta topics ever since Stellaris 1. New comments cannot be posted and votes cannot be cast. But if your opponents are off meta (as the AI often is fairly corvette-mixed, even Starnet) there are better responses -- particularly as a quick-response team to stop backinvasion, which -- lets face it -- is a lot of what dealing the with AI entails. The game mechanics is such that the fleet initiates jump the moment a single ship reaches the jump point. ADMIN MOD New fleet compositions and ship meta makes no sense . The meta isn't established yet, but some of the dominant designs that get talked about a lot: Spinal Mount Carrier Battleships with Focused Arc Emitter and Whirlwind/Marauder Missiles. I thought it would be fun to try out some of what the community considers meta or top tier. One of the few Battleship designs that actually got better since it now has good long-range options for S and M weapon slots. Frigates are anti-big-ship, so against the AI the answer is "probably not" - but they have an incredible effectiveness against Leviathans and can allow you to kill them earlier. The only way cruiser torp meta doesn't get slapped by frigates is if you use neutron torp (the low damage, shittier, no My fleets generally contain a mix of ship types late game, with destroyers in a picket role, cruisers in a torpedo role and battleships in a carrier or artillery role. If that can't be attained, disruptor Corvettes, swarmer missile cruisers, and cloud lighting Arc emitter battleships are your answer Reply reply Go to Stellaris r/Stellaris Pure swarm missile artillery cruiser fleets are pretty much the meta ship right now, especially against the AI with their mixed fleets and only get countered by pure artillery battleship fleets which the AI won't build anyway as they are able to out range & out run everything else. 1. The ship meta changes are coming, maybe in 3. 4 "Pyxis" Released [e9b6] + Upcoming Holiday Tech Beta Masterful Crafters is top tier, Technocracy is still great, you can't go wrong with Meritocracy either. Hull determines the ship’s health, while armor reduces incoming damage. Slaver Guilds and slavery in general is still meta cause of the low upkeep and higher output pops, but personally I can't be arsed to manage it so I just give full rights to everyone, slavery is definitely not mandatory to be strong, it just The way ship combat is done means you don’t get much of a choice. Tekken is a 3D fighting game first released in 1994, with Tekken 8 being the latest instalment. 0, I very rarely perform tests so I could be wrong. 6 imho most universal and still effective ship builds now: early-mid game - artillery cc+full missiles+afterburners destroyers/cruisers - will kite and destroy It's a common question as to what the good ship designs are, and here's my copy/paste answer: and missiles are largely an all or nothing proposition, in my opinion. Armor buffed, shields slight nerf, specialty weapons (plasma, disruptor, etc. I'm having trouble wrapping my head around all the changes Current generalized meta is doing individualist machines unity rush to get either virtuality, modularity or nanotech followed by doing cosmogenesis and then pivoting your unity rush into science. I personally go with each This is baby's first try at baby's first ship builds. 5 meta with its ship choices. Leaders give numerous incredible benefits now. Now updated to 3. I believe in the first 20 years I had about 15-20k, all corvettes though, it depends on if you're playing against players or ai on ship build. I'm surprised that combination beats Missiles, as the Flak should have all its damage wasted uselessly on trying to shoot down missiles that it cannot possibly succeed at intercepting (since Flak's anti-armor damage is pathetic and even basic 1)torpedo corvettes and arc emitter BS were a thing before patch 3. when u dont have battleship, the bigger ship the better. I'll have to see when I get it tonight. I think the battleship design is a bit stronger overall (mostly because arc emitters aren't vulnerable to point defense), but both are good. 8 meta. X4 is a living, breathing space sandbox running entirely on your PC. Can I just get a basic, idiot's guide (with the current meta) of good fleets to build (tech, ratio of ship types, etc. once you have them all built, you can repeal the votes and swap out the civics to something more useful (you can swap into them as well, get them built, and then swap out). The days of spamming one ship build in Stellaris are over. Whether you're a seasoned veteran or a newcomer, understanding how to craft optimal fleets can mean the difference between galactic domination and interstellar annihilation. Yet another question about ship meta . Starnet seems to still stick with 3. But every now and If you want something a bit OP and different, try Lithoid / Subterranean / Master Crafters. Ai tend to missile corvettes as they are I believe still the best, the counter to which is point defense. About the only thing you can do with fleets in terms of roles is to cut some of the heavy ships out to create some fast response fleets. Long post, the mod Tactical Ship Sections, editing ship sections and fleet meta discussion Started playing stellaris recently and I have now inevitably started modding the game. Having +20% range meant that your Alphastrike was first and you'd win out battles. 11, since they said they may not publish it until 3. I currently struggle to balance damage types, fleet speed and fleet ranges. 2 Open Beta" branch. But now I've got some resources and I'm looking for the current ship meta for all classes from pickets and destroyer to ships of the line,carriers,artillery vessels In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing colossal space stations. kvredkhondeivftndylshalwxuaploztjrcybgqfsysjnjhlhtzcxcqzcazjvjgrqplvzvcphlq