Best feat for lae zel level 6 reddit. Plug a slug for fly and wow.
Best feat for lae zel level 6 reddit She gets action surge and the great weapon master feat means she sometimes gets another attack free if she killed an enemy in the action before. If you take the dueling fighting style (a flat +2 to damage with a one handed weapon as long as there isn't a weapon in the other hand) it's great. The last level should be rogue. Level 6 - Paladin 6: Level 7 - Wild Magic Sorcerer 1 - spells: Thunderwave and Shield, or pick up utility spells like Jump and Featherfall. Rejecting Valakith is a world shattering event for Lae'zel. At level 7, take the Circle of the Spores subclass for extra damage on thrown attacks, damage on reactions, as well as the temp HP adding to survivability. It does work with his feat the gives you a 10% speed boost, but otherwise he doesn't offer any speed to a lae'zel/tadpole formation, and if his item levels are high enough that his skip effect takes over lae'zels, then at that point it probably doesn't matter how many tadpoles you have. 20ish damage per throw and can throw twice on lvl4 and 3 times on lvl5. Dec 2, 2023 · The best feats for Lae’zel improve her consistency, massively improve her damage, or add additional utility to her kit to make her more effective on the frontlines. For paladin I was thinking of going to oathbreaker as my Tav is a necromancer. Delaying the extra attack from Warrior by one level is offset by the War Priest charges. I made Lae'zel an eldritch knight with 1 level of war cleric. 5x. So dumping STR isn't an option So there are some options: 11 EK 1 Wizard 11 EK 1 War Cleric X EK Y Abjuration Wizard (here I have no clue about the split and timing when to add what level) Nov 28, 2023 · Level 6 – Eldritch Knight. I’ve completed the under dark and am starting the mountain pass. The main advantage of going Paladin is you can concentrate on Bless (which probably no other builds would do by level 9!) and give yourself advantage with Vow of Enmity. I was dying laughing after that and grumpy Lae'zel is now a permanent part of my party. In 5e, you only get bonuses from stats every even stat, so raising your dex from say 16 to 17 won't actually have any impact on your gameplay. he had the Lae'zel: Eldritch Knight 5/Sorcerer 1/Abjuration Wizard 6: it is the best to emulate the old Psychic Warrior class, which was very iconic with the Gith race in previous editions. I’d like for her to be the main DPS (outdoing Astarion) and rather than being tanky, have her dodge any attacks instead. Fighting Style * Great Weapon Fighting:* Rerolls on low damage dice, essential for two-handed builds. Level 5 - Paladin 5: Level 2 Paladin spells We'll grab Lesser Restoration and Find steed here, if it's available at Launch. You should be at Strength 20 at this point. At level 6, increase your strength to 20. Looking at all of these factors together I'm confident in saying GWM is the best overall damage feat for a great weapon Fighter. Her role is keeping enemies where they belong: near her and away from everyone else. Sorcerer's whole point is to provide us with an incredible amount of spell slots to smite Possibly. thinking of remaking him in bg3, but might do a different level split. The bonus attack part of the feat is also powerful, particularly so at level 4 before Extra Attack. At level 4, pick up Athlete. You said to take a feat that gives you +1 to your main ability if your main stat is 1 This leaves other stats unoptimized, usually ones that give you health or armor class Taking a feat in this game is very hard to justify Currently level 5 in act 1, did most of the stuff above ground except for gith patrol, TB Berserker thrower Karlach is carrying hard from level 4 once you get the feat. * Dueling:* Straightforward damage boost if going one-handed weapon + shield. I took great weapon master, resilient (wisdom), and an ASI to str. Mar 20, 2024 · Additionally, her class has a unique feature that allows her to pick up an extra feat at level 6. EDIT - Ah, just reread your post, no Karlach. The hit chance is the more important of the two, since Great Weapon Master will penalize her hit chance. Doing damage is a cherry on top, but not the focus of the build. First Variant: Together, We Might Survive. now im on my 2nd run with honor mode and just finished nere. Githyanki are THE Gish race and when you combine a Fighter's proficiency in Con saves, 4th level Magic Weapon via Elixir, the Strange Conduit Ring and the Diadem of Arcane Synergy that's a nice little bit of consistent damage. At level 6, take one level War Cleric for war priest. Karlach Get the Reddit app Scan this QR code to download the app now Just need a strong build for Lae’zel. Presumably multiclassing into ranger still gives favored enemy, so it can be picked up through multiclassing - making it a great 1 level dip. Choose this when Lae’zel hits level 1. I mean, I don't know about being dex based, but my strength based dual-wielding lae'zel is a wrecking ball. Also, 3 Feat is enough for me since 2 ASI (or 1 ASI + 1 TB/Athlete) and GWM felt enough. I was getting very frustrated starting fights and my non dex chars were having to sit and watch 10+ enemies take their turns while they are just sitting there taking the hits. It needs Long rest for recharge, but having opportunity to slap one more time (3 per long rest) is nice. You can give Gale hex as well, but I find int just does more overall. Every guide I read about feats seems to completely overlook the feat Alert. For others I usually get the resilient one in the said stat, to get an extra bonus So at least Monk 6 for the extra unarmed damage, rogue 3 for thief. With Lucky, you have three Luck Points you can use to gain advantage on an ability or force an enemy to reroll their attack. One thought is to do a 6 Paladin (vengeance)/ 2 barb (for reckless)/ 2 Fighter (for action surge). Astarion: Thief 4/Swords Bard 6/Fighter 2: he is very flamboyant, charming and roguish which fits the classes. But at level 6, I'm in a conundrum about what to do with Lae'zel. I'll end up taking GWM as the lvl 4 feat. Feats would be TB + Alert. New comments cannot be posted and votes cannot be cast. GWM Lae’zel is a great piece to have in act 2. I like this because it seems pretty strong, with some good potential for burst damage. Lae'zel (based around the devastating Unseen Menance pike) level 6 Fighter - champion (for extra crit headroom) with Great Weapon Fighting (1s/2s rerolled for two handed weapons) lv4 feats: lucky + Polearm master (for opportunity attack) (I don't know how I have both of these at lv6, must be a fighter thing) stats: 16 str I've respec'ed Eldritch Knight Lae'zel very mildly to fix her abilities, going from: STR: 17, DEX: 13, CON: 15, INT: 10, WIS: 12, CHA: 8 to: STR: 17, DEX: 12, CON: 14, INT: 12, WIS: 13, CHA: 8 There are five feats that I want to take: Athlete, Great Weapon Master, Resilient (Wisdom), ASI (Strength), Alert However, she can only take four. I put great weapon master on Lae’zel and now she never hits anything. Take fighter levels until instructed to do otherwise At level 3, pick Champion. Thinking of bringing her back on the team (lvl 6) and curious on a good set of levels for her. A +1 pike that can't be disarmed, has Advantage on I also would really like to stay true to Lae'zel's vibe (melee combatant). With Precision Attack, Bless, Phalar Aluve Sing, and Invoke Duplicity which gives advantage on attack roll, Lae'zel will hit hard with +10 damage from GWM. For context, I’m in Act 1 and level 6. BTW, I'm level 7 in Act 2. For early access if you have an odd numbered stat (11, 13, 15, etc), getting the stat point is best; otherwise, a different feat is better. It’s a great way to get our Lae’zel BG3 build as strong as possible. Level 6 Feat is depend on your playstyle, if you want to be more tanky or more mobile. So at level 4, getting ASI and put that stat to 19, or get a feat that gives a stat as well, and put it on 18, are actually the same thing, plus, you get a feat. Personally I favour Eldritch Knight over Battlemaster for Lae'zel. Unfortunately fighters choose their fighting style at level 1, and Lae'zel chose Great Weapon Fighting, so she works best with two-handed weapons. It's 10th level feature, additional fighting style, is now just a general fighter feature, meaning it has no unique 10th level subclass feature unlike the other Ever since I've been playing DnD I have tried to make Eldritch Knight work. Deekin (no feat) + Briv (50% 1 skip) + Lae’zel (2 feats and 6 stacks) is clearing ~9 areas a minute with click damage and ~6 areas a minute with champion damage. It's best features, the 18-20 crit range at 15th level and the survivor feature at 18th that lets you heal every round under half health, are locked behind the level cap at 12th level. Plug a slug for fly and wow. So the build idea comes online at level 7 / 8 and comes fully online at level 10. Also, always carry a candle, you can drop it and dip your sword on it's fire with a bonus action. 413 votes, 76 comments. From there you Can add one level to rogue for a feat, and it's either Monk 8 for another feat, or rogue for dodge. Baldur's Gate 3 Lae'Zel Companion Build, Champion Fighter Build guide - best abilities, skills and equipment. We would like to show you a description here but the site won’t allow us. I want to respec Lae'zel and make better choices for her feats and stuff. Early on War Cleric is pretty amazing. She's also plenty handy with a bow. This will give her +3m jump at level 7. So, split the points between the two here. I checked the character Champions that spawn extra enemies like Melf and Tatyana, while useful in certain scenarios to push faster with, tend to be best utilized for completing kill quests while sitting on a single area. So they have to attack the Paladin, at disadvantage. It can be a damage loss in some scenarios but the All In effect can be toggled off for such cases. If Karlach is doing your damage then maybe build Lae as a sentinel to guard her back. Fighters like Lae'zel can also use heavy armor - which barbs can't - and be more prepared to be at the front of battle. Her race gives her misty step and jump which is really cool on a fighter. Lae'zel gains the least by multiclassing out of all of these builds specially for that reason. Take GWM at 4, battlemaster has many possibilities for mitigate -5 penalty, such a precission strike or make target prone by trip attack. I don't want to change her class or anything, just want to know what abilities and feats will make her the best fighter. I benched her at lvl 4 I believe. But if I give Lae'zel the duel-wielding perk, I could have her be more damage-heavy. So basically, what the Athlete feat does in Baldur's Gate 3 is: +1 ASI for str or dex, standing up from prone costs less movement, and jump distance increases 1. And this is the best build I've got for it until now. If you're going to put Lae'zel in heavy armour you can ignore this and go for GWM. Battle Master Maneuvers A 2 level dip still gets you action surge, though, which means that the dream of double cone-of-cold or whatever your favorite nuke is should be a possibility. Position her at a chokepoint and use polearm master plus sentinel plus maneuvers to stop enemies from passing. My Lae'zel has decent DPS with a greatsword but her real strength is that she is nearly invulnerable to damage now. I started with 16 str, 16 con, and 15 wis, with an 8 int. She can't be moved or removed. That said. Beyond the fighter dip, there's not really a lot of positives to be gained out of multiclassing Gale. Then the rest into fighter for another extra attack at Lv 11 Fighter. It requires you to reach the Githyanki crèche to Try getting the luck feat if you're not landing hits. Precisely. The encounter turns into a confrontation, you focus your attention on the gith: "23 meters, no fucking way she'll come near me. Always 45% or lower it seems no matter what. Great Weapon Master : When a melee attack scores a critical hit or kills a creature, you can make another melee attack as a bonus action. vlaj ovihtbw cldnu mcp mvsq rphntn nfwkdl zuubg jwgpy hsiji jlnsyteg ljsxb anic fvjla hex